azur lane high efficiency combat logistics plan how to use

= The damage per instance of Anti-Air fire is affected by the AA stat of your ships. Corresponding stat depends on which ship causes the flood. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. + 1 You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. ) . CriticalBit ( + azur lane high efficiency combat logistics plan how to use. The objective of the game is to sink as many enemy ships as possible while protecting your own. = [ ] Zip 187 , | ? 1 1 LoadDamage LevelAdvantageDamageBonus + ( 2 Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. random . While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. !! 0 In those events, movement range will be the following: 1 The rate at which the probability increases is dependent on the Detection stat of your ships. l 100 196 , : " - \" ?\" , \" \""? r The amount of damage dealt to a node can be calculated by this formula: azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! 2 0.5 . + {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . EnemyDebuff However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. 1.3 This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. by 0.5 100 Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. 100 2 Air Denial , ( When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. This means that every time you visit this website you will need to enable or disable cookies again. if the damage is a critical hit, and Shipgirls with greater than 120 Morale get a 1.2 bonus to XP earned, other than in Exercises. ( 2 ] ( DefenderLuck 0.2 1 It is also affected by items that reduce this value, notably the SG Radar. The highest-damage scorer in a battle earns MVP, which grants 2 XP; and the flagship earns 1.5 XP. ( ( To make matters worse, Chapter D has very unfriendly fleet requirements. i ( LoadDamage {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: The formula is as follows: A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. Its quite an issue for Ironblood fleet, rather. DiveBombers DamagePerTick Refer to specific equipment pages for specific information. ] Operation Siren | Azur Lane Wiki | Fandom ) Small or very large number of planes may result in less or greater than 100% of the nominal damage being dealt. azur lane high efficiency combat logistics plan how to use If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. + + i ReconValue # # #"? {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage AmmoTypeModifier [ The items are drawn from a fixed pool of items that only reset when Operation Siren resets. This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. = ( i { The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. Equipment The formula is as follows: MaximumThreatLevel As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. These commissions also give a large amount of coins and other rewards. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. 100 When applying fires of the same BurnIDs, it would refresh or replace the existing fire. Azur Lane () is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. Medial Marijuana Recommendations. AverageFleetSpeed 100 Please enable JavaScript or switch to a supported browser to continue using twitter.com. Experience - Azur Lane Wiki This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. Ships in the Backyard or Tactical Training may not participate in the classroom. 100 = If your ships are very low-level and cant challenge harder stages, this can be a good place to spend some time. 1 s + = Higher rankings will result in more and potentially better drops, with S-Rank guaranteeing a ship drop from certain nodes, such as the boss node. AllyACV . ) otherwise. For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. is donald smith still alive; julie grant court tv cheerleader All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. . Ships who are at an EXP/level cap (i.e. However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. ( + Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier. It should be noted that there are special cases when it comes to fire stacking. EffectiveEnemyACV {\displaystyle 0} 100 i Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. Special barrages may have their own levels. 5000 L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? Depending on the ship type this will lead to increased damage and/or faster reloading. Spawned fleets do not give XP or rewards. 1 The question is how to get the most EXP for the least resource consumption. AA l ? . CrashDamage The Rec. ) 5 All the bomb loads will distributes evenly in a circle around the target later when being dropped. 4611 , 13706 : "jw - 157,000 jw "? The total stats of the two fleets used is greater than the required total. . , | [ Ep.99] , | ? Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. = Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet.

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azur lane high efficiency combat logistics plan how to use