5e whip feat

The text of the feat would read as follows: Whip Master You have trained extensively with the whip, allowing you to use it both within and outside of combat. Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. The difference between the phonemes /p/ and /b/ in Japanese. In the right hands, this could be a lethal and unexpected combination. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? Yes its simple, but its also excruciatingly dull. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. Another option might be plus 1 to Dex or Str and the superiority die? Thats why I think theres room for this feat, focusing on a one-handed spear wielder. It embodies training, experience, and abilities beyond what a class provides. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). This makes me want to play Trevor. I am thinking pally for smites or rogue for sneak attack. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. But I think DMs can make a call about whether this extended range would include those extras. On a successful check, the creature cannot move away from you. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. Even a blind squirrel finds a nut once in awhile. Skill Expert 6. Because of this, Ive given it a mini Divine Smite attached to its damage. Design Notes: Theres a bit of confusion over the spear in the official rules for me. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Whips are practically made for rogues. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds With Valor or Sword Bard you can get an extra attack at 6th. You can find the feats in the PDF below. (Check out Esquiels Guide to Magic Weapons if you need some!). What other Feats would Spell Sniper pair best with? When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). They are a one-handed finesse weapon with reach. One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. Though not specified, it seems like the Grab is supposed to take your entire Action. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). They dont need extra bonuses to their maneuverability withcunning action. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. That goes double for any new whips since Im sure I missed out on creating a few iconic ones. Benefit: You no longer provoke attacks of opportunity when attacking with a whip. Thanks for the feedback! Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. Tools. ), I dont think the additional range overpowers them. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. How do I convince them to let . I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. Is this homebrew Whip Specialist Fighting Style balanced? D&D Player Bundle. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. Its also a holy weapon made specifically to, you guessed it, kill vampires. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. Because specific races and feats grant you proficiency with martial weapons, . Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? Kensei monks can also use them effectively, though there's not much of a reason for them to prefer whips over other weapons at low levels. It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. Casting Time: 1 action. Dont be giving me none of your house rules. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Im thinking about adding the Reach property to this feat now that you suggest it! not reliant on rolling a 19 or 20 etc.). Ghost Riders Chain is a magical whip that bends to the will ofGhost Rider. The whip wouldnt replace a dagger for rogues either. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful. This is the main reason why I created the feat. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). Weapon feats are nice but I would rather prefare some weapon properties over feats for anything. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. What check would my PC roll to escape if he were grappled by a mimic? Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. Im curious if you have had a chance to play this? Realistically one could argue that this is the reason why rogues miss out on whip proficiency. A bian, or hard whip, is a ribbed metal rod often used as a training sword. Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? The problem is that its a niche weaponwithout a niche. Pretty straight-forward. Want a Sorcerer with a pet weasel? d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). You gain the following benefits: You become proficient in whips, if you are not already. Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. Is it Unearthed Arcana or in a book? This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Thanks everyone. Learn more about Stack Overflow the company, and our products. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Search by name on the left, click feat name to display on the right. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. Connect and share knowledge within a single location that is structured and easy to search. Great Weapon Master / Sharpshooter 1.

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