arma 3 increase vehicle speed

If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! Any way how to edit it? Running the game at 4x speed shows that unarmed sprinting gives these values. It is incorrectly classified in-game as an MRAP. I'll record a video showing the error with Gun Shop and post here to show what's happening. ^ A low gear would certainly help for steep terrain. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS The first thing that i want is change the speed from normal vehicles, already on Arma 3. Mousewheel up= +10kph Mousewheel down= -10kph. All rights reserved. The introduction of a new PhysX-powered physics model has resulted in the most detailed The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. Another pre-Alpha promotional screenshot displaying the interior of the Strider. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. (*) Not used by any in-game Strider. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. This platform update is free for all owners of Arma 3. Espaol - Latinoamrica (Spanish - Latin America). Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). It reduces up to 20% of incoming damage from HE-type munitions. Type All trademarks are property of their respective owners in the US and other countries. Having a CPU clock of 3.9GHz or higher is recommended. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. It takes 200% increased damage from high-explosive (HE) type munitions. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. Here's some data. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. Anyway, thank you for all ur help It helped me a lot. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Interior. The Strider's body can survive 1,600 points of damage. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY Meda's usually-incomplete-never-to-be-completed project dumping ground. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. I'd assume in MP execute that locally to the driver. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. How about adding gears while we're at it? Obilgatory im am relativly new at editing and scripting in Arma3. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. This can be provided by nearby houses, or by building tents. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. Thank you for the help! Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Weight HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm The mod works for all vehicles that use tank, car or boat physic modelling. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Tandem HEAT explosive charge. Create an account to follow your favorite communities and start taking part in conversations. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Game engine does not support this feature for air vehicle physics. Thank you for help. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . I can't understand the reason. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: 9700 kg (all variants) I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). Yes (all variants) Can be slingloaded (*) Reductions only apply to the explosive component of the munition i.e. da mimic script pastebin have at act as an accelerator. Love it if you could make it work with the submarines too. A guide to graphics settings vs frame rate for Arma 3 in 2021. Strider The gunner position exclusively controls all weapon systems remotely on the armed variants. Create a new vehicle shop is very simple. Speed limiter and auto-cruise modes for vehicles. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. How do you even aim? Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the Drawbacks Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. I didn't find any mod with a nice speedboat and the Arma's original is too slow. Info This script was used to get speeds. Would be good to have wheel spin and skid if using 'E' from a standing start. That would make it more useful to use the other keys 'Q' and 'W'. Use the rudder [Q] and [E] to rotate left/right. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. I can change the price, carry limit, but don't find the speed option. role in Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT Press question mark to learn the rest of the keyboard shortcuts. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). Good night! The engine can survive up to 100 points of damage. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; In jets I use 1200 DPI. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. Articles containing unused/removed content. Or do u knew some tutorial that have a step by step to do that, please? Otherwise, like Yannick said, it does have a max rotation speed. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. Valve Corporation. Fly low and fast to the The Strider is a four-wheel drive armed reconnaissance vehicle. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. 4000 mass Press question mark to learn the rest of the keyboard shortcuts. enemy The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . gears 1-8 and 2 reverse gears. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. on release it should close the damn menu, or it closes after selecting an action. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Here's some data. Games. 1) How to change the vehicles (car/boats/heli/planes) speed, please? should free up the scroll wheel for more practical function like speed control. About the mods, i found the config for the cars, but its in .BIN format. Faction Conditions. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member It's not as indepth as your solution but it is there. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 Description Description: Sets velocity vector of an object in m/s. Could you tell me where is it, please? It would only affect top speed which the 3 keys do already. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM The fuel tank can resist up to 100 points of damage before it ruptures. It's measured in meters-per-second. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. Press J to jump to the feed. Any chances of adding a keybind to engage/disengage cruise? You cannot go prone with a launcher. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. simulation yet seen in the Arma series. Can only be applied via script or using the Virtual Garage. Speeds listed are forward movement speeds only. As you are unarmed, you have nothing to raise/lower. along with them, submersible vehicles such as the SDV. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. Fuel capacity Thank you very much! Limit the speed of an AI-driven vehicle or AI person to given value. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). And do you recommend me a better way to increases (or implement) an speedboat much faster, please? VEHICLE IS ALWAYS AN OPTION. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna In short, vehicles now have a bunch of animation and texture sources you can play with. A Strider looks over cargo containers at Malden airport. It have: vItemSpace , licenses[] , price and textures[] . 1- The button Accessories on gun shop npc stops working. Maneuver the helicopter sideways with [A] and [D]. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. It's measured in meters-per-second. By using this site, you agree to our Terms of Use. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). The rest tend to flicker & will be ignored. Only 20% of damage is transferred onto the Strider's "health" pool. Aaaaaaah too bad i can't change vehicles speed =( Arma is a very CPU-intensive game, much affected by processor single core performance. The hull can resist up to 200 points of damage. 800 DPI is best for me. Striders have base armour values of 200. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. its a big problem =( Pull the nose down [W] to gain speed and up [S] to lose it. All four of the Strider's wheels are able to resist just 250 points of damage. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. Item capacity It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. Then look for the file when vehicle are on sell with their classname, price, etc.. I disabes the mod, and its works. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. Maybe Its still there. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Scrolling slower (or in smaller increments) should improve turn speed a bit. Also if using CBA you could use their perFrameHandler instead. It's meant to have a maximum rotation speed. Everything about the ARMA game series by Bohemia Interactive on reddit! The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. Move the mouse slower. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. If damaged: Gradually leak 20% of remaining fuel over time. Espaol - Latinoamrica (Spanish - Latin America). modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. Scrolling slower (or in smaller increments) should improve turn speed a bit. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. You cannot "lower" a launcher. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. AAF All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. Reddit and its partners use cookies and similar technologies to provide you with a better experience. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . Destroying all of the Strider's wheels will be needed to immobilise it. The Strider is based on the real-world "LGS Fennek" LARV. insertions where surprise is key, deploy the SDV and approach the target from below. You need to sign in or create an account to do that. Object speed is equal to sqrt(x 2 + y 2 + z 2 . The RCWS turret on armed variants can only survive 40 points of damage before failing. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. For those insertions where surprise is key, deploy the SDV and approach the target from below. So the question that i have is a two-parter: 1. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Hold [Left Shift] to increase throttle and gain altitude. Just like with the stance system for infantry. joew The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). Was always like it? Could you help me with that, please? to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. Armed Assault Wiki is a FANDOM Games Community. Powered by Invision Community. Top speed Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. vehicle PHYSICS Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. Multiply by 3.6 for km/h. ARMA 3 is processor clock dependent first (both client- and server-side). By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. When it's done How often? Depletion of its integrity will always result in a catastrophic kill. Once all these conditions are met you can enlist fighters to your cause.

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arma 3 increase vehicle speed